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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Dangeresque Too
Pistols for Pandas
11
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Posted - 2014.12.01 15:48:05 -
[1] - Quote
Most importantly:Tarpedo wrote:p. s. Why there is no diver on second pic? What happened? Is he ok? Second most important, at least they finally made my nighthawk look like it hadn't been sitting in a desert for 100 years.
Though when I started seeing all those used/dirty looking ships I had another thought, what if the ship went through levels of wear after certain set amount of use periods, like it looks a little worn after X months of being fitted and/or used in combat for X number of hours. Then the wear gets worse at the next level etc, and maybe you could send it through the repair shop to clean the windows and rebuff the paint? (and it would give us another ISK sink)
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Dangeresque Too
Pistols for Pandas
12
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Posted - 2014.12.08 20:36:01 -
[2] - Quote
I agree that a lot of ships lost a lot of detail for the sake of "MOAR BRIGHTSSSS!!!! MOAR SHINEZZ!!!" than actual enhancements.
I know they are working to update the whole graphics system, but instead of putting all the pieces together and releasing one frikin ridiculous amazing update, they are releasing each part of the system on its own. Even though each segment doesn't exactly make the remaining older segments look very good, and in a lot of cases quite a bit worse. To top it off because they are doing it piecemeal they are getting flooded with bad feedback and there is little they can do about it other than say its a work in progress, or worse, they will go out of their way to make the old and new systems look better for the time being instead of focusing on the final deployment.
I thought that was one of the reasons behind this whole 6 week release cycle, so they didn't feel pressured to release things before they were ready... but instead they are using the opposite excuse saying it allows them to release unfinished things so they can fix them later :(
They really should just delay any additional graphics upgrades until all of it is done, so as to reduce the number of bugs and glitches they have to chase down or answer for because part of the new system isn't playing nice with part of the old system and they absolutely insist on running both at once.
What would be even better is a timetable for which they plan to actually finish what they are starting with this. When are they planning on fixing this for T3s, NPCs, Stations... when are they going to actually finish updating all the textures in game so that PBR actually works well with them? I can't stand the standard answer of "well its too late to change it now so we will just patch it later..." :( |
Dangeresque Too
Pistols for Pandas
14
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Posted - 2014.12.09 15:14:13 -
[3] - Quote
Zelloxo wrote:cant you take them for their word and just see where it takes us do you really think they will just give up half way in and leave it
WIS anyone? Remember how grand that was and how they had such plans for it?
Dust? Yeah, they've never stopped working on something they only half released that they were so proud of before now have they...
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Dangeresque Too
Pistols for Pandas
19
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Posted - 2014.12.10 18:32:40 -
[4] - Quote
Arthur Aihaken wrote:There's a glaring difference between ships rendered with medium as opposed to high Shader Quality settings. Which sucks for any of us running older graphics cards or trying to optimize our settings for increased frame rate. Actually as my brother found out, Low Shader actually has better quality than Medium Shader... give it a whirl. |
Dangeresque Too
Pistols for Pandas
19
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Posted - 2014.12.10 18:38:39 -
[5] - Quote
Well, at least the ships are no longer made entirely out of chromed plastic, and they actually have textures again. But on Low they don't have any shiney or reflectiveness. |
Dangeresque Too
Pistols for Pandas
22
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Posted - 2014.12.10 23:47:18 -
[6] - Quote
I think its mostly the poor Gallente ships that were given the solid chrome look... going to try to get my bro to do some comparison shots with were there should be textures around the window areas (the dark sections with the lights), which are somehow only done through the dirt-map, and not texture. Further, this problem does not exist on any other racial ship, just Gallente, therein furthering the all mirrored aluminum look. Check it out on the mega and thorax for quick examples. |
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